Hey all, was just having an issue rendering from the sequencer and grass cull distance on a landscape I have.
The issue is shown in this video: https://youtu.be/tzZ_Qc9ABYo
Ideally I want the grass to be visible at all distances - as I can spend as long as needed per frame for the render. I’ve tried moving around the cull distance on the grass attached to the landscape object, but this doesn’t seem to change anything. I’m not using a Cull Distance Volume object in the scene - if that makes a difference.