Summary
Cull Distance stopped working on PCG in 5.8, its happening in both ISM and PISM spawners. Happens with Nanite enabled mesh and with regular meshes. On the PCG WorldActor when you select a cell and go to the PISM component, the Cull distance is set, but the engine rendering pipeline never applies it. Its happening in Editor, in PCE, in Game mode and in a standalone preview.
What Type of Bug are you experiencing?
World Creation Tools
Steps to Reproduce
Basic graph with StaticMeshSpawner in PCG. both CPU and GPU base spawning with hard set culling distances dont work. Changing or SettingUp the CullingCells does not change this behavior either.
Expected Result
Points to be culled at the written distance. This behavior works in 5.5, 5.6 and 5.7 as expected.
Observed Result
Cells appearing as poping into the world. With culling they are generated beyond the culling distance so you dont notice it, however in 5.8 it is not working.
Affects Versions
5.8
Platform(s)
Windows
