Hello everyone, I’ve just launched the Cubit Studios Ballistics VFX pack 1.0 on Gumroad, I’ll also be submitting to the UE4 marketplace soon. All future updates are included.
Earlier WIP videos…
Demo Map Work in progress:
Earlier work in progress: https://www.youtube.com/watch?v=kpsqJUmYSKQ
Bullet time mode added: https://www.youtube.com/watch?v=DwzqWh7KaJw
Shrapnel Added to the explosion: https://www.youtube.com/watch?v=_JRSY-Pa1j0
If you are making a game in unreal 4 there is a reasonable chance you may at some point feature projectile weapons. Irrespective of your games genre, when a projectile impacts something at high speeds you will invariably need impact particle effects.
How fortunate then that there is an entire selection here for you to utilize. And even more on the way in future updates. So this is where the Cubit Studios Ballistics FX pack swoops down, firmly takes your hand (slightly crushing your fingers) and whisks you away to a land of violent particles.
Version 1.0 has small/med/large impact FX for 31 materials… with more to come.
There are also ricochet FX, destruction fragment FX and a bonus grenade launcher with shrapnel - I will be expanding these areas in updates too.
To show the FX in action, I have included example pistol, assault rifle and large caliber ammunition blueprints, with an example material system and bullet ricochets. There is also a modified first person template with procedural recoil and basic weapon select/grenade launcher. Also included is a demo map with material examples ready to shoot (with bullet time mode). Of course, how you want to spawn the FX is entirely up to you - completely ignore the demo blueprints if you wish.
For the first update I’ll be adding muzzle flashes, a frag grenade, expanded bloods, bullet impact decals, an explosive canister BP and some more materials. Be sure to contact me for any requests you may have too and I may be able to squeeze them into the first update. The second update will include impact SFX and I’ll be introducing bullet penetration and exit VFX with associated blueprint examples.