It has come to my attention that in some scenarios the Cubemap capture component produces artifacts.
It looks a bit like the different sides of the cube have different eye adaption values or something like that.
But even when deactivating most post processes I was unable to find the culprit.
I saw this happening rather inconsistently among different projects.
If possible, could you elaborate on your steps? For example, can you provide a screenshot of your blueprint setup? Additionally, what do you mean by “maximum resolution” in your first step? Please provide as much detail as possible to help me reproduce the behavior you’re seeing on my end.
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.
Thank you for the additional repro steps. I was able to reproduce the behavior on my end and have entered a ticket here: Unreal Engine Issues and Bug Tracker (UE-46450) . You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.