I’m interested in giving players the ability to spawn and save grid based maps. Cube grid has all of that functionality, and way more! Is there a way to expose those function(s) and allow the player to use them at run time? Baring that, what section(s) of the engines source should I be digging into, that relates to cube grid? Could just hack the code into spaghetti and reapply it into the game, but that seems off (… also Im kinda bad at C++)