Hi! I’m relatively new to Unreal 4, and unfortunately I was put into a class to create a level before I had really learned the program, so I’m both a bit confused and short on time.
My level is a cave, and I wanted to have crystals around. I followed a tutorial on digitaltutors / pluralsight and the effect is nice but not what I wanted.
I wanted the crystals to be colored and less see-through, a bit more cloudy. I like how the material is otherwise and the fact that it changes and catches light when you move. I also wanted it to glow, which I know you can do with materials, but I have no problem with doing that with lights!
The kind of crystals I’m trying to create ( only I want mine colored ):
Crystal Material Set-Up:
Is there a way to make this less translucent, more foggy and colored? I’ve tried a lot of experimenting and haven’t been able to come up with any ways to twist this one to work. Does anyone know of any other crystal tutorials that I could try out and see if that’ll work?