Downloading the engine now… so far, their launcher is a mess as well as the sign up process and the marketplace. The Marketplace won’t allow me to change my information and it thinks I’m in Germany. The Launcher is pretty buggy as well. Everything that I’ve experienced so far just makes me think about how much I love Unreal (and how nice Unity is) to be honest. If I wasn’t curious and I was a beginner looking for an engine to use, I would’ve definitely went looking for other options by now. We’ll see what’s going on with the engine itself real soon…
UPDATE: The launcher finished installing the engine and as soon as I was about ready to open it, I get an error saying it’s missing a file and I have to reinstall. -_-
[=;495335]
Downloading the engine now… so far, their launcher is a mess as well as the sign up process and the marketplace. The Marketplace won’t allow me to change my information and it thinks I’m in Germany. The Launcher is pretty buggy as well. Everything that I’ve experienced so far just makes me think about how much I love Unreal (and how nice Unity is) to be honest. If I wasn’t curious and I was a beginner looking for an engine to use, I would’ve definitely went looking for other options by now. We’ll see what’s going on with the engine itself real soon…
UPDATE: The launcher finished installing the engine and as soon as I was about ready to open it, I get an error saying it’s missing a file and I have to reinstall. -_-
[/]
Have you tried opening a feedback on their forums? It’s pointless posting it here…
[=Neutronux;495332]
If there is no subscription fee and even no royalty if you ship your game (?) how do they make money to further improve that engine anymore (expect from some support)? Sounds a bit like this does not work forever for me.
[/]
Agree… follow the money! its a fair bet that investment and fresh ideas will make LY a champion, despite the name (Amazon can always rebrand the engine anyway). They may even steal the best CryTek talent (non-compete clauses not withstanding). On the flip side, even if they let LY rot and use this as an AWS PR stunt, what have Crytek got? Marketplace / Paywall support is a throw of a dart. It may bring in money, but it will take a lot of time. So how are they going to raise funds meantime: donations??? Were they doing corporate deals before the announcement, was Star Citizen a lucrative deal etc? Because no investment = no development = engine death, true?
Ok, but how so in your mind? (No support paywall???)
Not sure what you mean here, are you talking about copycat looking games or something?
[/]
Agreed, ultimatley Amazon are using Lumberyard for their own projects. Have silly amounts of money and if they earn money off indies cool, if not I get the feeling it doesn’t really matter though. You can tell they’re putting in huge effort to make the engine accessible, which will ultimatley attract developers and artists to market the engine for them… Just like Epic really.
I could be wrong here, but I don’t believe Indie’s want tools that make life un-necessarily harder for them. Neither do they want fixed pipelines, I adore shiny graphics like the rest but getting a product shipped is far more important.
I had a quick scan through the EULA and there were competition clauses, the game I’m working on has a bit of overlap with Crysis (as most FPS games do). Not that much though and it’s more akin to Mass effect rather than any CryTek title. But I suppose define “competition”, end of the day it’s probably nothing. I could just ask permission and I’m sure they’d be happy for me to go along with the design but it’s something additional to think about.
[=;495270]
I like CE, always have… But if I was to choose a variant flavour I’d choose Lumberyard every time, full .FBX support / Allegorithmic support, fully working component system (which you can script) and it now has mobile support. Even from a licensing perspective it’s more favourable, if your game encroaches on a CryTek sort of game you may run into issues.
As for C#? Well C# is C#, kind of indifferent to it… It’s cool in Unity as a component based scripting language and I’m a major fan. Hopefully they will get rid of the old version of Mono at some point.
Major issue is Unreal and Unity are mature / well sorted at this point. As much as all engines are kind of merging into each other (feature wise), I’ll still continue with Unreal. Partially because I’m used to it and secondly because it does exactly what I need of it.
As for graphics, well the new demo by Unity is very impressive. CE’s always looked good and so does Unreal, in six months time I don’t believe it’ll matter which engine you choose.
[/]
Regarding full FBX support etc! what secret ver do you have access to?
Mine can´t import anything complex without failure, while the new mesh importer in Cryengine 5.0 works with complex assets/collisions, beside lack of converting textures .
[=anonymous_user_40715516agebeasty;495060]
jeez Errvald are your hemorrhoids (yes I had to google how to spell that) playing up? You’re being a right misery bum making snidey comments. Chin up man lifes not that bad, who gives a toss what other people think about game engines
Here’s a trick I like to employ on internet forums…write some snotty reply expressing your deep hatred for other people and all the reasons said other person is talking out of their bum, then just before you hit the ‘Post’ button think…actually who gives a sh** and then just cancel it and carry on with your life.
peace and love man…peace and love.
[/]
Sorry for this off-topic post, but I have to agree with @savagebeasty even if I wouldn’t use these harsh words. I’m really tired of the inappropriate and derogatory manner @Errvald is writing comments.
Agree… follow the money! its a fair bet that investment and fresh ideas will make LY a champion, despite the name (Amazon can always rebrand the engine anyway). They may even steal the best CryTek talent (non-compete clauses not withstanding). On the flip side, even if they let LY rot and use this as an AWS PR stunt, what have Crytek got? Marketplace / Paywall support is a throw of a dart. It may bring in money, but it will take a lot of time. So how are they going to raise funds meantime: donations??? Were they doing corporate deals before the announcement, was Star Citizen a lucrative deal etc? Because no investment = no development = engine death, true?
[/]
I don’t think EPIC is profiting from 5% either, every popular engine is in the same situation now.
But, Epic’s marketplace has a good head start.
Plus, Epic has games coming out. How about Crytek anything there?
Epic also presumably has revenue trickling in from UE3/UDK.
I don’t know, maybe S has a secret ******* habit
Otherwise they probably have a decent cushion while waiting for future revenue from UE4 …
[/]
Unity has had a marketplace for years that didn’t stop EPIC from starting it 6 months ago.
Agree… follow the money! its a fair bet that investment and fresh ideas will make LY a champion
[/]
I seen CryEngine new particle GPU, new volumetric clouds, real time water caustic, rendering speed increase, SVOTI improvments.
In the end i am not sure Amazon will be able to catch up.
So, Crytek finally sent me an activation email and allowed me to log into my account and download the launcher. I fired up the launcher, to be greeted by this message:
[]
An error occured. Please try again.
[/]
That’s Crytek’s misspelling, not mine. It’s been throwing me that error message for the last half hour. I looked in the error logs, and, as if by magic, their login server is still timing out. This is absolutely priceless.
[=;495561]
The Marketplace content of UE4, only can be used with UE4.
[/]
Are you sure? I mean I don’t want to use it anywhere else, but where did you read it?
The only thing I saw is:
[]
All content sold on the Marketplace is licensed to the buyer (who may be either an individual or company) for the lifetime right to use the content in developing an unlimited number of products and in shipping those products. The buyer is also licensed to make the content available to employees and contractors for the sole purpose of contributing to products controlled by the buyer.
Each such product built using content purchased on the Marketplace must be a standalone creative work (such a game, simulation, or video) in which content is merely a component and not the primary focus. For example, it may not be a content pack for distribution to engine users.
[/]
[]
Q: Can I use marketplace assets in engines other than the Unreal Engine?
A: Yes, you can use purchased Marketplace content in engines other than the Unreal Engine. The only exception is any content offered for free by Epic, such as the “Open World Demo Collection” or our tutorial resources.
[/]
[=Errvald;495534]
I don’t think EPIC is profiting from 5% either, every popular engine is in the same situation now.
[/]
You’ll be surprised - it only takes a handful of surprise hits at 5% to make up for the cost of opening up the engine to - Ark made $10 million it it’s first week on early access and there’ll be several more of those to come. Opening up the engine to also provides aspiring developers or current developers the means to get up to speed with the tools, creating a large pool of experienced users, which is attractive to AA developers to recruit from and pull information from.
As for the AAA, they’ll still be paying big license fees as it works out cheaper than the 5% royalty for them, and that’s where the big money always has been.
[=Beaucephal;495553]
So, Crytek finally sent me an activation email and allowed me to log into my account and download the launcher. I fired up the launcher, to be greeted by this message:
That’s Crytek’s misspelling, not mine. It’s been throwing me that error message for the last half hour. I looked in the error logs, and, as if by magic, their login server is still timing out. This is absolutely priceless.
[/]
I waited two days for that mail and when I also finally got it, the servers still dosent work. I sense humbug.
[=Galeon;495550]
I seen CryEngine new particle GPU, new volumetric clouds, real time water caustic, rendering speed increase, SVOTI improvments.
In the end i am not sure Amazon will be able to catch up.
[/]
I’m pretty sure it’s the other way round, it was Amazon that bailed out CryTek not the other way round. They have the money and resources, workflow / platform changes indies have been requesting for years have now been implemented which says it all (in such a small amount of time just to add).
I don’t believe their target is CryEngine, they’re after Unity and Unreal but for that to happen they need to do finish the hard part. Making it as accessible as possible…
[=;495559]
I hear you, there are no certainties. A logical follow on question…
Do Amazon & Crytek have ongoing contracts regarding code sharing or anything?
[/]
Each one is on their own way today, LY will not benefit CryEngine new features and future ones.