[=Chesire;494260]
I love procedural stuff too. It’s such cool tech sometimes!
Offtopic for a nudge but how quick is the cooking and update of Houdini assets in Unreal?
I watched the demo ofc. and can’t make up my mind on it.
Is it highly usable or just more of a gimmick for the moment?
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yet to dip my toes tbh as i am just few weeks into unreal. now its free i have no excuse:)
played with standalone houdini a bit, only for fluids are volumetric stuff tho. the curve is huge but sideffects too is working on a assets store (bit quiet over there) which practically excludes the need to do stuff from scratch.
from what i have seen, the workflow is seamless. fire in unreal acts like fire from houdini. no idea how the hell its cached or anything. looks like black magic to me.