[=Stormwiz;494257]
You have to get with the times. This is a new chapter in game engines. Is about getting it done and empowering fellow artists that in the past had to live in the shadows of programmers and their voice when mute. The reason clickteam fusion, construct 2 and many more visual programming engines are still around is due to their simplicity. Simplicity is elegance. Unreal is super powerful and the easier it gets the more of that power you get to hardness. Cryengine is also powerful, but is like a nightmare to get any logic done. So the old school mentality is simply not knowing any better and still thinking is a programmers arena.
I see Unreal being use one day by Wetta and many Hollywood studios for pre-visualization or even taking it from concept to production. The magic happens when the engine allows you to explore all its power with scratching your head or writing a line of code.
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i like how you are thinking and feel exactly the same.
these engines and games by extension are more and more becoming an “artistic” medium.
todays example:
games will and should be authored by smaller and smaller teams and even individuals. that will results in a more uncompromising artistic vision and will open up the creative arena immensely. combined with vr i really feel euphoric about the future, and is the reason i personally picked up unreal.
imo it is a sort of liberation that came with the new wave in cinema where larger studios were dying out and auteurs saved movie as an artform.