They are on their way. They have revamped the editor and they trying to make their workflow like ue4. for exemple a new beta feature has been added called schematyc. witch is like ue4’s blueprint sytem. blueprints are much deeper now but they are just getting started. they have planed on a node based material editor nad even a node based shader editor. CE5 has alot to learn from UE4 and vice versa