This is something I’m developing that will eventually end up in the marketplace, Epic willing.
The idea being that you can put together the ruins of a building or dungeon in your game space. It’s old, it’s crumbling, and it more hints at what it used to be more than trying to BE something specifically.
I have a lot more to do here … there’s a whole other set of meshes I need to sculpt and bake … but these are the beginnings! I’ll update this thread as work progresses.
Let me know if you have feedback or comments or whatever! I’m loving working on this so far…
Took a step backwards today and did a bunch of lightmap re-jiggering and reworked the textures some. I made a few new pieces tho … AND I have a better plan for moving forward so tomorrow it’s onwards in a big way!
Just a value added tip what ever you make as demo/map components convert them to a prefab that can be selected from the browser. That way the user can just select what you had already made and make use of it with out having to assemble it themselves from the component parts.
This way you could have dozen of ready to use map object built from a few dozen parts.
One other thing I’d request is some combined meshes - although we can use instanced static meshes, there are drawbacks to that, and not doing it would mean a ton of draw calls for any significantly large area.
Just a personal suggestion as well, but I’d love to see some obsidian obelisks in a pack like this.