Hello
I read somewhere, Crowd Manager is Flocking simulation - it is, I’m using it however still a lot of question even basic, mostly about right config.
Few boids key rules:
-
Boids try to fly towards the centre
of mass of neighbouring boids - this working in Crowd Manager? How to setup this, what setting in Crowd Manager is responsible? - Boids try to keep a small distance away from other objects (including other boids). How can I setup this distance in Crowd Manager?
- Boids try to match velocity with near boids. I think, it not need additional settings, but it works in UE CM?
- What other boids behaviors are implemented in Crowd Manager?
- How I can setup minimal distance between agents/boids?
Here some reference sites to my question:
Also I read this topic https://answers.unrealengine.com/questions/212408/crowd-manager-avoidance-config.html and still Crowd Manager is not clear for me - maybe I’m slow All doc’s about are too limited for me too.
Maybe is somewhere better explanation or you can post it here - thank’s!
I’m trying to study fish boids from Epic Garden (installing now) but I don’t think here will be any documentation how it works, maybe come clues.
Any help appreciated, I think this is general important question - thank you.
Edit.
Just open fish bp in Epic Garden. Is very interesting, but cleaning it in future updates would be great - here a lot of broken nodes like this:
Still great source!