Crowd avoidance AI - changing group at runtime

Hello,
I’m using the detour crowd ai controller with the group and avoid groups specified.
At some point a pawn no longer needs to be avoided, is something that can be done using the avoidance groups?

I tried using - Character Movement: Set Avoidance Group Mask/Set Groups To Avoid.
These changes in the checkboxes are visible in the editor at runtime but have no effect on avoidance.

  • The underlying problem is when a pawn dies I need to keep the mesh in the world and apart from physics, to have no interaction with other actors.
    This can be achieved by setting actor location off map, I just need a more generic solution, in case other actors do need to avoid this actor.

Thanks for the help.

Did you ever figure out how to do this? I’m having the same problem now.