Hello,
I’m using the detour crowd ai controller with the group and avoid groups specified.
At some point a pawn no longer needs to be avoided, is something that can be done using the avoidance groups?
I tried using - Character Movement: Set Avoidance Group Mask/Set Groups To Avoid.
These changes in the checkboxes are visible in the editor at runtime but have no effect on avoidance.
- The underlying problem is when a pawn dies I need to keep the mesh in the world and apart from physics, to have no interaction with other actors.
This can be achieved by setting actor location off map, I just need a more generic solution, in case other actors do need to avoid this actor.
Thanks for the help.