Crowd avoidance AI - changing group at runtime

Hello,
I’m using the detour crowd ai controller with the group and avoid groups specified.
At some point a pawn no longer needs to be avoided, is something that can be done using the avoidance groups?

I tried using - Character Movement: Set Avoidance Group Mask/Set Groups To Avoid.
These changes in the checkboxes are visible in the editor at runtime but have no effect on avoidance.

  • The underlying problem is when a pawn dies I need to keep the mesh in the world and apart from physics, to have no interaction with other actors.
    This can be achieved by setting actor location off map, I just need a more generic solution, in case other actors do need to avoid this actor.

Thanks for the help.