I think instead you should have the crouching animation play when you trigger actual crouching in real-life. Once HMD overlaps a certain bounds on your character (a little above crouching level) then trigger the animation.
I think instead you should have the crouching animation play when you trigger actual crouching in real-life. Once HMD overlaps a certain bounds on your character (a little above crouching level) then trigger the animation.