Cross-platform tests with Gauntlet

Does Gauntlet support cross-platform tests (a single client test running with a multiplayer game on a lets say PS5, Xbox and PC at the same time)?

From what I see, the UnrealTestContext contains a singular build source and it does not support it. I’ve implemented a prototype which allows multiple build sources (which we pass as platform arguments) and we can have multiple of the same role with differing platforms, but I’m not satisfied with it as it seems client specific.

So, is support for something like this planned/implemented in a newer version? We’re running a custom build branched off of 5.4.4.

Currently Gauntlet is not supporting cross platform testing for Client.

We are not looking into this improvement at the moment.