I’m currently working on a VR game we would like it to be possible to adjust the viewport of the left and right eye seperately, so that people who are cross eyed can adjust each eye so that they can play the game clearly.
I’ve tried to find out in the Oculus plugin code how each eye is rendered and where it would be possible to change so that I can expose an offset for each eye to a Blueprint, but with no success so far.
I found the FOculusHMD::CalculateStereoViewOffset method in OculusHMD.cpp, but I’m not sure if that is the right way to go.
Is there anyone who can point me in the right direction? Or if this is even possible?
Hope someone can help. Thanks in advance!