Cross compilation for Linux on windows in UE5

Hi,

We are setting up our Server building CI infra structure, and we want to be able to build Linux clients from our windows build agents.

In the past, when working with UE4.x, we had access to official documentation for how to do this, however in UE5 it is unclear if this is still a supported workflow.

Could you help us understand what the right supported workflow is these days, and is cross compilation still supported?

Kind regards,

Daniel on behalf of the Lightfury team

Cross compiling is still supported on UE5.. We still validate it as part of our internal process.. The job we having running on our Horde build farm to make a UE release compiles the Linux target via cross compiling. See Engine\Build\InstalledEngineBuild.xml.. The general setup for UE4 should still work.. We rely on an AutoSDK setup to have the Linux tooling on our build machines, and allowing UAT/UBT to detect that and use the linux tool chain on windows.

-Ryan