Hello guys and gals,
I’m looking to information that would let me track a real chair in unreal.
I would like to overlay the VR Photogrammetry mesh of the chair onto the actual thing so the surfaces align at scale (VR with Real world), then be able to spin the chair.
I know I can connect shapes to the Controllers. I guess what I would like is to replace this with the Chair Mesh but offset the pivot point of the controller so instead of it spinning on it’s own
axis, I could affix it to the back/top of the chair and use it as the marker for the chair animation.
Does anyone have any tips for this? I know it might not be a common use thing. Hopefully I can blueprint this?
Thanks!