Voice chat becomes unstable (cutting in and out) when many players are in the same match (around 25–30+ players).
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Audio
Steps to Reproduce
Join a Creative map that supports a large number of players.
Start or join a session with many players (at least 25–30 players).
Use the in-game voice chat.
Speak with other players.
Notice that the voice chat starts cutting in and out and becomes difficult to understand.
Expected Result
Voice chat should remain stable and clear regardless of the number of players in the match.
Observed Result
Voice chat becomes unstable when many players are present, causing frequent audio cuts and making communication difficult.
Platform(s)
All
Video
Additional Notes
This issue seems to be related to the number of players in the session. It does not occur in smaller lobbies. The problem significantly affects communication and gameplay when playing in large player maps.
This issue mainly affects Roleplay (RP) maps, where proximity voice chat is essential to gameplay.
Since July, this is the third occurrence of malfunctions related to voice channels, indicating recurring instability.
Roleplay holds an important place in the French-speaking community, with significant presence in France despite having less weight internationally. For us French-speaking creators, proximity voice chat is a fundamental pillar of our creative approach.
As it stands, this bug makes my experiences—and those of my peers—difficult to use, if not completely inoperable.
A priority response and a long-term fix are necessary.
On behalf of the entire French RP community, thank you for taking this issue into account.
Oui, j’ai exactement le même problème de mon côté. Dès qu’il y a du monde, le chat vocal de proximité devient vite surchargé et c’est compliqué de suivre les conversations.
Merci d’avoir fait la vidéo pour en parler
Et merci à Epic Games de prendre ce genre de retours au sérieux, parce que ça impacte vraiment beaucoup de maps RP — on est nombreux à être concernés.
En espérant que ça puisse être amélioré rapidement !
Just adding to this because it’s definitely not just a “Large Match” issue.
I run “Mic Up” (the biggest proximity chat map), and our lobbies are strictly capped at 16 players. Since v40.00, the audio cuts out constantly for us too.
This isn’t new.. proximity chat broke once before in July 2025 after the v36.20 update. Epic fixed it in v37.10. Now it’s broken again after v40.00 with the exact same symptoms. You can see both drops in my player graph.
Because our entire game relies on people talking, our concurrent player count dropped 60% the exact day the update hit.
If the QA team needs a small 16-player lobby that heavily stresses the voice chat to test a fix, please use my island code 6462-6469-4435.
I confirm, I have the same problem; my players are angry because no proper communication can take place. Really, I am slowly starting to feel helpless, moving from one problem to the next. We also have a life, but mine is currently only here, in Creative mode, checking what I can fix myself and responding to messages from players who are angry and sometimes show no understanding that it is not the Creator’s fault. I also want to point out that we ALL suffer massive losses—players and payments.
And honestly, how are we as creators supposed to keep handling all of this? We’ve spent so much time fighting for our players, putting in the work to build communities from the ground up — and right now it feels like all of that is being torn apart by ongoing bugs. This isn’t just frustrating, it’s exhausting.