This makes no sense, I wouldn’t be able to compile the code and release the map…
Anyway it’s not true, new SpatialMath doesn’t use <decides>
anymore, I already tested all edge cases and they don’t crash. It’s completely irrelevant what you wrote there.

Old MakeUnitVector from Templorarty/SpatialMath also causes the crash with <decides>
context:
Verse unrecoverable error: ErrRuntime_InfiniteLoop: The runtime terminated prematurely because Verse code was running in an infinite loop. (Computation timed out - see log for stack trace) Truncated callstack follows: SpatialMath:SpatialMath_vector3$OverrideFactory (Unknown source) (Source: Unknown(0,0, 0,0)) (/UnrealEngine.com/Temporary/SpatialMath:)operator'.IsFinite'(:(/UnrealEngine.com/Temporary/SpatialMath:)vector3,:tuple()) (Source: SpatialMath/Vector3_Deprecated.native.verse(149,65, 150,66)) (/UnrealEngine.com/Temporary/SpatialMath:)operator'.MakeUnitVector'(:(/UnrealEngine.com/Temporary/SpatialMath:)vector3,:tuple()) (Source: SpatialMath/Vector3_Deprecated.native.verse(83,14, 84,15)) InitPlayerAsync(:(/Verse.org/Simulation:)agent,:(/Verse.org/Verse:)event(tuple())) (Source: VPets/pets.verse(85,49, 86,50))
Other methods from SpatialMath also cause the crash:
FromTransform:
Verse unrecoverable error: ErrRuntime_InfiniteLoop: The runtime terminated prematurely because Verse code was running in an infinite loop. (Computation timed out - see log for stack trace) Truncated callstack follows: SpatialMath:(/UnrealEngine.com/Temporary/SpatialMath:)FromTransform(:(/UnrealEngine.com/Temporary/SpatialMath:)transform) (Unknown source) (Source: Unknown(0,0, 0,0)) InitPlayerAsync(:(/Verse.org/Simulation:)agent,:(/Verse.org/Verse:)event(tuple())) (Source: VPets/pets.verse(72,42, 73,43))
Length():
Verse unrecoverable error: ErrRuntime_InfiniteLoop: The runtime terminated prematurely because Verse code was running in an infinite loop. (Computation timed out - see log for stack trace) Truncated callstack follows: SpatialMath:(/Verse.org/SpatialMath:)operator'.Length'(:(/Verse.org/SpatialMath:)vector3,:tuple()) (Unknown source) (Source: Unknown(0,0, 0,0)) (/Verse.org/SpatialMath:)operator'.MakeUnitVector'(:(/Verse.org/SpatialMath:)vector3,:tuple()) (Source: SpatialMath/Vector3.native.verse(99,16, 100,17)) (/beloud-creative@fortnite.com/Pekao?nk/VPets:)GetPetPosAndRotation(:(/Verse.org/SpatialMath:)transform,:(/Verse.org/SpatialMath:)transform) (Source: VPets/pet_math.verse(37,119, 38,120)) InitPlayerAsync(:(/Verse.org/Simulation:)agent,:(/Verse.org/Verse:)event(tuple())) (Source: VPets/pets.verse(73,58, 74,59))
Adding 2 vectors:
Verse unrecoverable error: ErrRuntime_InfiniteLoop: The runtime terminated prematurely because Verse code was running in an infinite loop. (Computation timed out - see log for stack trace) Truncated callstack follows: SpatialMath:(/Verse.org/SpatialMath:)operator'+'(:(/Verse.org/SpatialMath:)vector3,:(/Verse.org/SpatialMath:)vector3) (Unknown source) (Source: Unknown(0,0, 0,0)) (/beloud-creative@fortnite.com/Pekao?nk/VPets:)GetPetPosAndRotation(:(/Verse.org/SpatialMath:)transform,:(/Verse.org/SpatialMath:)transform) (Source: VPets/pet_math.verse(43,24, 44,25)) InitPlayerAsync(:(/Verse.org/Simulation:)agent,:(/Verse.org/Verse:)event(tuple())) (Source: VPets/pets.verse(73,58, 74,59))