Since the v41.20 update, players on my map Winter Rockets VS Cars (0105-1573-8859) are experiencing random client crashes where the entire Fortnite application completely closes.
This issue is clearly reflected in the map’s recent analytics following the update:
Playtime and Session Time: Both metrics have dropped significantly.
Bounce Rates: There is a noticeable spike across all platforms, with the exception of mobile.
The issue appears to happen when the full game ends and Fortnite resets the minigame for the next game.
The client crashes during the transition from PostRoundEnd to MinigamePostGameReset. During respawn, AFortPlayerControllerAthena::HasStreamingLevelsCompletedLoadingUnLoading() reports that the Winter_Rockets_VS_Cars Level Instance is still loaded around the time UWorldPartition::Uninitialize is running.
Immediately before the crash, the logs repeatedly report that it is not safe to respawn because the Level Instance is still loaded. The client then crashes with:
I researched the issue with AI with multiple PCs, where some crashed and some didn’t. I tried removing multiple different props and devices but it didn’t have any effect on the crashes. AI had this as the conclusion for the crashing issue:
Two clients in the same session unloaded the same LevelInstance_15 at the same synchronized moment. The alive client with a valid pawn completed the transition. The eliminated spectator client with Pawn: None crashed 606 ms after UWorldPartition::Uninitialize with access violation 0x648.