Since the v41.20 update, players on my map Winter Rockets VS Cars (0105-1573-8859) are experiencing random client crashes where the entire Fortnite application completely closes.
This issue is clearly reflected in the map’s recent analytics following the update:
Playtime and Session Time: Both metrics have dropped significantly.
Bounce Rates: There is a noticeable spike across all platforms, with the exception of mobile.
The issue appears to happen when the full game ends and Fortnite resets the minigame for the next game.
The client crashes during the transition from PostRoundEnd to MinigamePostGameReset. During respawn, AFortPlayerControllerAthena::HasStreamingLevelsCompletedLoadingUnLoading() reports that the Winter_Rockets_VS_Cars Level Instance is still loaded around the time UWorldPartition::Uninitialize is running.
Immediately before the crash, the logs repeatedly report that it is not safe to respawn because the Level Instance is still loaded. The client then crashes with: