[CRITICAL] v27.00 broke all guards pathfinding for freeroam and patrol paths (Probably other AI aswell)

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

AI

Summary

Since v27.00 guards can barely pathfind anymore, even on straight surfaces
The patrol paths no longer function as intended due to this on alot of maps

Steps to Reproduce

Place down a course for them to walk and they won’t be able to pathfind and be stuck

Expected Result

The guards to follow the pathings made

Observed Result

Guards getting stuck on simple surfaces like a straight surface

Platform(s)

All

Island Code

8443-6456-3041

Hello DionPowder, thanks for reporting this issue and we are investigating for the root cause of it.

Could you check if the Basic Tile actors in your map have Can Ever Affect Navigation turned off on associated static mesh component? If that’s the case you can try to turn it on manually to fix the AI stuck issue.
BasicTile

1 Like

Update on this issue again, with 27.10 released today, the issue should have been resolved and you don’t need to manually update the Can Ever Affect Navigation property again to fix this issue.

Sorry for the inconveniences it introduced, we are working to improve the process to capture unexpected issues like this for upcoming releases.

2 Likes

Thanks for the update, I managed to fix it for one map but it took ages so I just waited for this fix. good to know its here already :pray: