It appears that everytime I compile and push changes to my verse device, my session disconnects and becomes unresponsive when pressing the button in my Verse script. This causes me to be unable to end my creative game in UEFN and in the Fortnite menu. Restarting UEFN and Fortnite is the only way to fix this. I’m not entirely sure what’s causing this issue.
always when I stop the playsession, instead of going back to creative mode it ends the session and I have to start it over again from the editor, it costs a lot of time, especially when I just try out small changes.
I also expierence the session disconnection to EUFN when I push verse changes. I have to push level/scene push (which also adds the verse changes) to make my workflow quicker but still slow
I am experiencing this issue as well for a few months. Push Changes, Disconnected. Have to close fortnite Every time and reload. Has been reported numorous times. I really wish someone would fix this.
Session sometimes never connects so I disconnect and sometimes it works after a restart/ launch session. For Lego map it only reconnects to the remote platform if I start Fortnite and press login in the certain time window. Local memory calc on PC is often stuck. After update, it is not possible to kill only Fortnite (to speed up reconnect from UEFN).
All this means if you simply need to build a private code for release, it might take a lot of time and attempts.
It would be great to be able to run memory calc on a dedicated server maybe.