Summary
Can be reproduced in a few minutes and project is attached with bug recreated outside of any custom code. It isn’t just a streaming issue because they disappear right in front of player upclose also breaking gameplay using interactables.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Stability
Steps to Reproduce
Place a root entity (components don’t matter)
Place child entities with mesh_component 20000 units away from root
Approach in live edit/private island code/playtest
Expected Result
Does not disappear
Observed Result
Mesh disappears while collision remains in place
Platform(s)
PC
Video
Additional Notes
Project Files with issue reproduced from scratch