[CRITICAL] Scene Graph child meshes disappear when placed far from root entity

Summary

Can be reproduced in a few minutes and project is attached with bug recreated outside of any custom code. It isn’t just a streaming issue because they disappear right in front of player upclose also breaking gameplay using interactables.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Stability

Steps to Reproduce

Place a root entity (components don’t matter)
Place child entities with mesh_component 20000 units away from root
Approach in live edit/private island code/playtest

Expected Result

Does not disappear

Observed Result

Mesh disappears while collision remains in place

Platform(s)

PC

Video

Additional Notes

Project Files with issue reproduced from scratch