In my map Blob King Battle (2364-4598-1319) I have two teams that have to turn on a bunch of switches, and the largest amount of switches turned wins at the round end. I have to give the win condition to a team using Verse and accomplish that I use two Team Inventory & Settings devices set to each team’s index (2 & 3) that get the EndRound() function. Now before, this would work and the game would end in either Victory or Defeat, but now it always ends in draw. I tried having the End Game Device end the round too, but it gets the same result.
This seems a lot like a Fortnite bug to me. Shouldn’t the Team Inventory & Settings devices be able to end a game in a team’s favor? Even the Verse comment code says so!
I have reported this bugs a month ago, hopefully it can be looked into!