[CRITICAL] Rotation Reset Bugged for All Movable Objects in Creative 1.0

Summary

The Rotation Reset option in Creative 1.0 is no longer functioning as intended. Instead of restoring an object to its original facing direction, the option resets it to the rotation it had when it was most recently placed.

This issue affects more than just props. It can affect any object that can be moved and rotated, making it difficult to restore objects to their original orientations while building or editing maps.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

  1. Open Fortnite Creative 1.0.
  2. Place or move any object that can be rotated.
  3. Note the object’s original facing direction.
  4. Rotate the object to a different direction.
  5. Use the Reset Prop Rotation option.
  6. Observe the direction the object resets to.

Expected Result

The Rotation Reset option should restore the selected object to its original facing direction, regardless of how many times it has been rotated or moved.

Observed Result

The option resets the object to the rotation it had when it was most recently placed rather than restoring its original facing direction.

This issue is not limited to props but also anything that can be rotated in Creative 1.0.

Platform(s)

All Platforms

Island Code

0000-0000-0000

Video

Additional Notes

This bug makes building and editing maps more difficult because creators cannot reliably restore objects to their original orientations. It is especially problematic when working with complex builds that contain many objects facing different directions.

The reset functionality should work consistently across all movable objects, rather than being limited to props, and should restore their original facing directions as expected.

This isn’t exclusive to 1.0 either, happens in Live Edit too, always gotta go into UEFN and reset a prop’s rotation in there which is really, really tedious especially if you have to do so for several props

Really annoying bug

I think that this happens because the game recognises the original position wrongly

I actually reported this bug before for both 1.0 and UEFN but then they closed the post claiming it wasn’t a bug in the tool. So I remade it with the 1.0 tag as that’s what I use. Hopefully they fix it soon.

FORT-1174174 has been ‘Closed’. This is working as intended by design.

If it is intended by desing, PLEASE revert it

What??

This is not working as intended at all.
For the past 7 YEARS of Creative’s existance the Rotation Reset keybind always reset the prop’s rotation to its original facing direction, rather than the one recently placed. You really mean to tell me after 7 years of this mode’s existance, someone one day decided to just randomly change how a specific function works, not tell anyone or list it in any changelog, and go on about their day?

This is only a recent BUG, that i believe we’ve even had once before, that was FIXED, and has now returned.

The funny thing is that when you try the same thing but instead of rotating you use the scale feature (making the props smaller or biguer), it works as it should be.

@rhyan.smith could you take a look? We are really confused if this is really intended or it is the bot just trolling.

And as I repeat, this is really confusing because when scaling props this doesn’t happen.

Yea this is like actually annoying & disrupts the creating experience even in Live Edit, you physically have to go looking through different galleries & prefabs if you need the original rotation of a prop now which wastes a ton of valuable time that could have been spent improving maps

This is completely false as in previous years this function worked as stated in the post. How it’s currently functioning now is incorrect and disruptive. Please take another look into this post and evaluate the contents in game to see the issue yourselves.