[CRITICAL] Rocket Racing car settings are always defaulted

Summary

v39.20 seems to default all overridden rocket racing car spawner settings. This basically breaks my experiences that focus on the RR car.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

Variant A:

  • Place a rocket racing car spawner
  • Override the settings

Variant B:

  • Try playing my public map 2892-4984-5194

Expected Result

Overridden settings should work and apply again.
My public experience should feel more like this:

Observed Result

RR settings are always defaulted.

Platform(s)

PC, PS5 (UEFN v39.20)

Island Code

2892-4984-5194

@Flak some interesting informations. I‘ll retest again, but in the edit session the setting were defaulting at runtime, so they were on the published island (version 13). I released an emergency version 14 with a bug note for the players. Interestingly in the playtest session and with the live release the settings seems to work as expected again.

FORT-1039121 has been ‘Closed’. We’re unable to reproduce this issue.

The bug is fixed in regards to new projects, but persists in existing projects.

It’s not just the vehicle settings, players that leave the vehicle are still glitched, the vehicle ignores collisions, and is (for some reason) difficult to select in the scene when using UEFN. I’m not sure if I should write bug reports for each broken behaviour?

Placing new vehicle spawners in these existing maps doesn’t fix the problem.

Shall I submit a new bug report stating that the RR spawner is broken in existing maps?

Interesting, but as noted above, it seems to only affect the edit session as it’s fine in playtest mode and when released. I’ll re-test in a short bit.

I filed a report on this one already.

Not sure what you mean here. The best collision profile for static objects that should work with the RR car is FortStaticMeshPhysics.

Not sure here either, but I noticed that the sports car disappears from the outliner on my end.

Yes, it’s the better practice, report individual issues instead of bundling them together, even if they can be relatively close.

For anyone reading along, the issue is closed as it seems to be hot fixed. It works in the edit session now. :tada: