[CRITICAL] Revision control connection issues

Summary

At times I will loose connect to revision control, some times when not doing anything. Only way to fix it is to sometimes restart UEFN, or when its completely stuck (a lot of times), I have to remove the local version of the project, resync, then push a small change to unstuck my account.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Unreal Revision Control

Steps to Reproduce

Revision Control randomly looses connection or when someone touches and locks something out.

Expected Result

Revision control should be able to reconnect without locking the account.

Observed Result

Account gets locked from revision control and can’t do anything.

Platform(s)

PC Windows

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Additional Notes

100% way to fix is remove local version of project, resync, move something, then it push it through and it unlocks everything. Its account based because if I log into another account, I am connected to revision control, but when I log back into my other account, I can’t get connected to revision control.

Also part of the team that is seeing this issue.

FORT-967497 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.


I have been getting this bug as well on the same project. Here it says that I cannot edit this verse creative device and to sync again, yet there is no sync to pull from and none of the other teammates had touched this device before me. The only way I’ve found to solve this right now has been to completely close uefn before opening it again

@Tasadari @L10NHEART @NmanOnFortnite Very sorry you’re experiencing this friction. It seems like there are a few overlapping issues at play here. Could you reach out to me on Discord at epic_garren so that we can find some time for me to better understand what is landing you in these states?

The one you shared here @Tasadari is one we’re investigating as a top priority. As a workaround in the meantime, try the steps I posted here: Failed to load fragment payload for - #2 by gxg_work — it may save you some time/effort compared to removing the entire local file and resyncing

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