Critical: Placing 20 to 40 or more SongSync Devices at level will cause some SoundCue assets are not working within the project.

Summary

Placing 20 to 40 or more SongSync Devices at level will cause some SoundCue assets are not working within the project.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Audio

Steps to Reproduce

1, Create a new project.
2, Import a SoundWave (used .flac format).
3, Create a SoundCue from the SoundWave.
4, Place 40 or more Song Sync Devices in the level.

Expected Result

Even after placing over 40 Song Sync Devices, you can still:

  • Play the Sound Cue from Audio Player Devices during the session.
  • Preview playback of the Sound Cue in the Content Browser.

Observed Result

  • Playback of audio using the Sound Cue from the Audio Player Device becomes unavailable during the session.
  • The playback preview of the Sound Cue in the Content Browser stops functioning.

Platform(s)

Windows 11

Additional Notes

Based on my observations, the issue reproduces as follows:

  • The SoundCue asset cannot be previewed in the Content Browser.
  • If the Sound Cue is added to the Sequencer, it does not play.
  • There are SoundCue assets that are affected by this issue and others that are not. (It seems that this varies depending on the number of devices placed in the level.)

This issue is very critical because it makes it difficult to implement the MIDI usage patterns with SongSync within the game. For example, in a game that features a collection of mini-games, it would not be possible to have more than 40 players participating simultaneously on a single island using SongSync.(because it is necessary to manage the gameplay for each player with a dedicated SongSync)
Additionally, if we wanted to introduce more patterns that utilize SongSync within the mini-games, the number of players who can participate at once would significantly decrease.

@Flak Sorry for the mentioning.
But, This issue is so critical. Could you confirm?

The status of FORT-803497 incident has been moved from ‘In Testing’ to ‘Closed’. Resolution Reason: ‘Fixed’