Summary
Placing 20 to 40 or more SongSync Devices at level will cause some SoundCue assets are not working within the project.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Audio
Steps to Reproduce
1, Create a new project.
2, Import a SoundWave (used .flac format).
3, Create a SoundCue from the SoundWave.
4, Place 40 or more Song Sync Devices in the level.
Expected Result
Even after placing over 40 Song Sync Devices, you can still:
- Play the Sound Cue from Audio Player Devices during the session.
- Preview playback of the Sound Cue in the Content Browser.
Observed Result
- Playback of audio using the Sound Cue from the Audio Player Device becomes unavailable during the session.
- The playback preview of the Sound Cue in the Content Browser stops functioning.
Platform(s)
Windows 11
Additional Notes
Based on my observations, the issue reproduces as follows:
- The SoundCue asset cannot be previewed in the Content Browser.
- If the Sound Cue is added to the Sequencer, it does not play.
- There are SoundCue assets that are affected by this issue and others that are not. (It seems that this varies depending on the number of devices placed in the level.)