*CRITICAL* Long public session breaks my verse devices

Summary

My Bank Heist roguelike has an issue where long public sessions (30 minutes or more) cause most Verse devices to crash or fail to initialize for some players. When this happens, their persistent data does not load. It only affects certain players in the same match. I’ve already checked my Verse code and persistence setup and couldn’t find the cause, so I need help identifying what might be breaking in long sessions.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Verse

Steps to Reproduce

Load in the map in public until you notice that nothing loads in the UI

Expected Result

The UI and other persistent data shoud load

Observed Result

The UI values and persistent data are not loading (but are not deleted)

Platform(s)

PC

Island Code

0243-3963-9174

Video

Thank you, Stug. We’ll get someone to take a look.

1 Like

Thank you Flak

This issue has been resolved working with the Creator towards a solution.

For anyone else who experiences something like this, it’s a best practice to check Player.IsActive[]as a safeguard before accessing any weakmap data to ensure any weakmap access is using a valid player key reference.

1 Like

FORT-1063612 has been ‘Closed’. The issue reported is not caused by a bug in the tool.