Critical Issue with UEFN engine, Null, String, Not Found

Reference ID

f6764ac0-4001-2f61-c9ff-01b087c30a64

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Stability

Summary

The warnings and errors in the logs suggest that there may be issues with how the data is being processed or accessed in my project.

LogJson: Warning: Field LayoutName was not found.
LogJson: Error: Json Value of type ‘Null’ used as a ‘String’.
LogJson: Warning: Field LayoutDescription was not found.
LogJson: Error: Json Value of type ‘Null’ used as a ‘String’.
LogConfig: Warning: GConfig::Find attempting to access config with non-normalized path …/…/Content/SkullIsland_Layout.ini. Please use FConfigCacheIni::NormalizeConfigIniPath before accessing INI files through ConfigCache.
LogConfig: Warning: GConfig::Find attempting to access config with non-normalized path …/…/Content/SkullIsland_Layout.ini. Please use FConfigCacheIni::NormalizeConfigIniPath before accessing INI files through ConfigCache.
LogConfig: Warning: GConfig::Find attempting to access config with non-normalized path …/…/Content/SkullIsland_Layout.ini. Please use FConfigCacheIni::NormalizeConfigIniPath before accessing INI files through ConfigCache.
LogConfig: Warning: GConfig::Find attempting to access config with non-normalized path …/…/Content/SkullIsland_Layout.ini. Please use FConfigCacheIni::NormalizeConfigIniPath before accessing INI files through ConfigCache.
LogConfig: Warning: GConfig::Find attempting to access config with non-normalized path …/…/Content/SkullIsland_Layout.ini. Please use FConfigCacheIni::NormalizeConfigIniPath before accessing INI files through ConfigCache.
LogConfig: Warning: GConfig::Find attempting to access config with non-normalized path …/…/Content/SkullIsland_Layout.ini. Please use FConfigCacheIni::NormalizeConfigIniPath before accessing INI files through ConfigCache.

LogScript: Warning: Script Msg: A null object was passed as a world context object to UEngine::GetWorldFromContextObject().
LogScript: Warning: Script Msg: A null object was passed as a world context object to UEngine::GetWorldFromContextObject().
LogScript: Warning: Script Msg: A null object was passed as a world context object to UEngine::GetWorldFromContextObject().
LogScript: Warning: Script Msg: A null object was passed as a world context object to UEngine::GetWorldFromContextObject().
LogScript: Warning: Script Msg: A null object was passed as a world context object to UEngine::GetWorldFromContextObject().
LogScript: Warning: Script Msg: A null object was passed as a world context object to UEngine::GetWorldFromContextObject().
LogScript: Warning: Script Msg: A null object was passed as a world context object to UEngine::GetWorldFromContextObject().
LogScript: Warning: Script Msg: A null object was passed as a world context object to UEngine::GetWorldFromContextObject().
LogScript: Warning: Script Msg: A null object was passed as a world context object to UEngine::GetWorldFromContextObject().
LogScript: Warning: Script Msg: A null object was passed as a world context object to UEngine::GetWorldFromContextObject().
LogScript: Warning: Script Msg: A null object was passed as a world context object to UEngine::GetWorldFromContextObject().
LogScript: Warning: Script Msg: A null object was passed as a world context object to UEngine::GetWorldFromContextObject().
LogScript: Warning: Script Msg: A null object was passed as a world context object to UEngine::GetWorldFromContextObject().
LogScript: Warning: Script Msg: A null object was passed as a world context object to UEngine::GetWorldFromContextObject().
LogScript: Warning: Script Msg: A null object was passed as a world context object to UEngine::GetWorldFromContextObject().
LogScript: Warning: Script Msg: A null object was passed as a world context object to UEngine::GetWorldFromContextObject().
LogScript: Warning: Script Msg: A null object was passed as a world context object to UEngine::GetWorldFromContextObject().
LogScript: Warning: Script Msg: A null object was passed as a world context object to UEngine::GetWorldFromContextObject().
LogScript: Warning: Script Msg: A null object was passed as a world context object to UEngine::GetWorldFromContextObject().
LogScript: Warning: Script Msg: A null object was passed as a world context object to UEngine::GetWorldFromContextObject().
LogScript: Warning: Script Msg: A null object was passed as a world context object to UEngine::GetWorldFromContextObject().
LogScript: Warning: Script Msg: A null object was passed as a world context object to UEngine::GetWorldFromContextObject().
LogScript: Warning: Script Msg: A null object was passed as a world context object to UEngine::GetWorldFromContextObject().
LogScript: Warning: Script Msg: A null object was passed as a world context object to UEngine::GetWorldFromContextObject().
LogScript: Warning: Script Msg: A null object was passed as a world context object to UEngine::GetWorldFromContextObject().
LogScript: Warning: Script Msg: A null object was passed as a world context object to UEngine::GetWorldFromContextObject().

LogEOSSDK: Warning: LogStomp: Received Stomp ERROR. Message=[{“correlationId”:“d4b15ecc-7aab-4ddd-be7a-da9f8d44b9c8”,“timestamp”:1699079791733,“statusCode”:4004,“message”:“Inactive timeout”,“type”:“core.connect.v1.connect-failed”}]
LogEOSSDK: Warning: LogEOSMessaging: Received Stomp Protocol Error Message. LocalUserId=[71d…663] Error=[]
LogEOSSDK: Warning: LogEOSMessaging: Received Stomp Connection Closed Message. LocalUserId=[71d…663] Reason=[Inactive timeout]
LogValkyrie: UEFN Bug Report Metadata:
LogValkyrie: ReportId: f6764ac0-4001-2f61-c9ff-01b087c30a64
LogValkyrie: EpicAccountId: 71d6d817afc84e868fef3e5d0f13e663
LogValkyrie: LoginId: 8750ab054c49b46d1c7d2586f521b2db
LogValkyrie: GameSessionId:
LogValkyrie: ProjectId: d74961e0-4962-b5cf-3f12-7d902ab0f599
LogOnlineGame: Warning: UFortMcpUtils::SubmitLogs - filename=UEFN-BugReport-Editor-f6764ac0-4001-2f61-c9ff-01b087c30a64-2023.11.03-20.37.34-PrimaryPlayer

Steps to Reproduce

I used the day sequence device, and ever since it wont delete the sun and clouds even after the device is deleted. I last used the lumen lighting manager, placed it in the scene, and this is the error i am now getting.

Expected Result

Would like to be able to place a day sequence device, and add directional lighting, while also being able to light interiors as well as exteriors. Apparently this is not a feature allowed yet. Please fix this in addition to the bug!

Observed Result

Lighting is broken, cannot use fixed time of day. Day sequence device settings are stuck even after deleting device. Unchecked and rechecked check box DISABLE time of day, did not work, removed skydome, made everything black.

Platform(s)

windows

Additional Notes

PLEASE help me fix these isssues! LOVE BEN