Critical - Imported .glb and .glTF from Sketchfab create disallowed materials

Issue: Imported .glb and .glTF files from Sketchfab create disallowed materials functions. This is a problem because it blocks educators and creators who don’t understand the material workflow from adding assets to their projects.

UEFN v26.00

To Reproduce:

@Cleverlike_Studios Thank you for your report! We would like to look into this further, would you be able to submit a bug report using the form available here? Fortnite Creative
For more information, such as how to get the reference ID, please check out the article here:

Thank you for reaching out. Bug report has been submitted. :wink:

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The status of this incident has been moved from ‘Done’ to ‘Closed’.

Is there an update on this? I have been dealing with this same issue.

Thank you for the update.

This has been fixed as of 26.20 Sept. 26th 2023.
It is now possible to drag and drop .glb and .glTF files into the engine, and the material(s) that are auto-generated are allowed when pushing changes to FN.

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