Critical - GetTransform() error shuts down a lot of verse devices.

A common problem is that a MoveTo() loop can destroy an object. This causes a gettransform error.

if(Prop.IsValid[], curPos := Prop.GetTransform()):
    #MoveToCode

Even with this check, it can give this error and it will completely disable the device. All subscriptions will not work. The scariest part is that it could somehow affect random devices on the map and cancel their subscriptions.

@2GHSamburskoy Thank you for your report! We would like to look into this further, would you be able to submit a bug report using the form available here? Fortnite Creative

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It seem that if the prop is None, the default creative_prop{}.GetTransform() method will crash.

I think in this case, this method should either return a null transform (vector3{}, IdentityRotation, vector3{1,1,1}) or be converted to a failable.

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