Had an issue today where I was trying to build with walls and props with build-a-prop on and in-game everything was fine but when I went to the editor everything was on a grid-snap rotation or out of place. When I pushed changes to in-game it saved the editor states / orientation of those pieces.
Here is what I was building in game prior to pushing changes.
This is what it changed to once I pushed changes to in-game. This is what it looked like in the editor as well.
In-game image of props with random orientations.
Heres those same props but from inside the editor. As you can see, the props have snapped to a grid. This doesn’t show in-game.
How to replicate:
- Open UEFN Editor
- Launch Session into live editor
- Once in live, grab any wall from any gallery
- Turn Build-To-Prop on.
- Place down Wall with no-grid snap. (Place off grid)
- Check UEFN editor, Wall will now be snapped to grid.