Critical - Desynced Live edit reverts progress in UEFN after last update

So I ve had this happen twice now and its very destructive. Unf I don’t have a repro because its really hard to observe and repro, but essentially I ve noticed that leaving live edit open and working on UEFN may cause a revert in progress and removes references. Now what that means is that everything in the scene will revert to whatever the last “version” of the level was in live edit before it desynced (from my understanding, may not be true) and both times it happened, I ve seen custom static meshes that were NOT synced to live edit switch to the red cube you see in Creative when the custom asset is not yet synced, but in UEFN instead.

I don’t have a repro to show, but to summarize here are the two destructive scenarios that currently happen if you have a desynced version of live edit for hours:

  1. Custom static meshes will revert to a red cube in UEFN
  2. Audio players will lose their audio file reference

Want to also note that everytime someone mentions a UEFN validation error because of a missing reference, this is the cause of that. The revert that happens removes the references and keeps a dummy of that device/prop/mesh