Critical - All device settings resets

This code completely kills the map and resets all devices, which then need to be reconfigured and creative_devices added to them.

And it does not generate an error in VS code, but shows script 9000 when building. Fixing a device via option and subsequent build still destroys all devices.

test1 := class(creative_device):

    @editable
    TestClass : test_class = test_class{}

    OnBegin<override>()<suspends>:void=
        set TestClass.MainDevice = Self

test_class := class<concrete>:

    var MainDevice : test1 = test1{}

Thank you for your report! We would like to look into this further, would you be able to submit a bug report using the form available here? Fortnite Creative