[Critical] After 26.00, structs in verse seem to be somehow dysfunctional.

After the update, in our project we have setup some arrays of structs. There is some issue where trying to add elements now, just clicking the + button in the (add new element) simply crashes the engine. So whole systems we built are now in unusable. Setup is pretty simple, in a class we hold an array of a classes, that class that holds an array of structs. This worked perfectly fine until after the update, perhaps some kind of serialization issue.

Seems similar to this issue: [CRITICAL] UEFN Crashes when there is a "block:" clause in verse - 26.00

Crash report says nothing much.

Crash report:

LoginId:2ebf6bc048d90c66a1791e90463d430a
EpicAccountId:54e81dc69c2c4dc3b1260f3307c9a60f

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000

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kernel32
ntdll

Thank you for your report! We would like to look into this further, would you be able to submit a bug report using the form available here? Fortnite Creative
For more information, such as how to get the reference ID, please check out the article here: https://create.fortnite.com/news/using-the-creative-and-uefn-bug-reporting-form

@soulwizard7 Could you give it another try?

1 Like

It seems to be back up and working as before! Great job! Seems like this issue is SOLVED!