We are running into really annoying chasing shadow issue in our cinematic project in UE5.5 and was wondering if you may know a fix - https://youtu.be/001XSpunG7k?si=5V8Jk8Un7fuV2wCl. As you can see in the video, when the camera moves over the trees, the shadows are creeping in, we have attempted to increase our Max Trace Distance in the Post processing setting of our Cine camera in the sequence to 2097152.000000 which is the only setting we see a noticeable difference when adjusting but there seems to be a hard clamp at 2097152. We tried using ray-traced shadows on our Ultra Dynamic sky and set our the console command Raytracing.Culling 1, but turning on raytracing, causes some other issues on our FluidFlux and FluidNinja-based river systems as well as immediate performance issues and crashes due to the scale of the scene.
PC Specs – RTX 4090 GPU, 128 GB Ram
Any help or guidance on resolving this issue will be highly appreciated.