Creature spawners bugs

Summary

Creature spawners .Enable and .Disable, functions do not work when there are multiple type of creatures/ creature managers. Also Enable on game start seems to be ignored, I have all my spawners set to false for enable on game start, yet they enable anyways.

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Verse

Steps to Reproduce

Create creature spawners, some fiend, some ranged, some brute.
Create creature managers for each of the above.
Set spawners to false for enable on game start
Try using Verse code to enable/disable spawners.

Expected Result

Spawners are not enabled on game start, and disable and enable thru verse commands

Observed Result

Spawners are enabled on game start and ignore verse commands.

Platform(s)

UEFN, PC

Hi,

We are facing similar issues with creature spawner. But in our case some devices are set to enable at start and it works. But other devices are not enable at start and we are using verse to spawn creature later. But sometimes they work sometimes they don’t.

Did you find any solution for this? It would a great help if you can share how you have resolved this.

Wasn’t able to find a fix for this, I just lowered the number of creature types/managers until things worked again.