Summary
Creature spawners .Enable and .Disable, functions do not work when there are multiple type of creatures/ creature managers. Also Enable on game start seems to be ignored, I have all my spawners set to false for enable on game start, yet they enable anyways.
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Verse
Steps to Reproduce
Create creature spawners, some fiend, some ranged, some brute.
Create creature managers for each of the above.
Set spawners to false for enable on game start
Try using Verse code to enable/disable spawners.
Expected Result
Spawners are not enabled on game start, and disable and enable thru verse commands
Observed Result
Spawners are enabled on game start and ignore verse commands.
Platform(s)
UEFN, PC