Creature Spawner SpawnAt() does not compile with /Verse.org/SpatialMath

See here:

SpawnAt requires /Verse.org/SpatialMath, but you end up having to use

/UnrealEngine.com/Temporary/SpatialMath + FromVector3

Transform:=MySpawner.GetTransform()
Position:=FromVector3(Transform.Translation)
MySpawner.SpawnAt(Position)

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