See here:
SpawnAt requires /Verse.org/SpatialMath, but you end up having to use
/UnrealEngine.com/Temporary/SpatialMath + FromVector3
Transform:=MySpawner.GetTransform() Position:=FromVector3(Transform.Translation) MySpawner.SpawnAt(Position)
Transform:=MySpawner.GetTransform()
Position:=FromVector3(Transform.Translation)
MySpawner.