Summary
I have a DamageVolume which is moving around in my scene. When a creature is being hit and killed, the creature is reappearing at the place it died and than disappear again after a few seconds.
I tried to use Hide(), TeleportTo() to a different location and Despawn() on the creature or its spawn decive after it has been eliminated, but nothing seems to solve it. The creatures will still reappear for a moment at the place they died.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
AI
Steps to Reproduce
A moving DamageVolume is damaging and killing a Creature.
Expected Result
Once the creature is dead it should not reappear.
Observed Result
The killed Creature is reappearing for a few senconds after beeing killed by a DamageVolume at the spot it died
Platform(s)
Windows 10 Pro