Creator Portal blocks release with "Experimental editor setting(s)" although no experimental features are enabled (43.00)

Summary

The Creator Portal publishing check blocks my release with “You can’t publish while these experimental features are enabled: Experimental editor setting(s)”, but nothing experimental is enabled. All Experimental Access and Beta Access options in Project Settings are unchecked, the .uefnproject “experimental” block only contains “version”: 1, and the UEFN publishing report says “Passed, Ready to Publish” with “Experimental Features: No issues found”. Project ID: 553d68e6-2acd-4b4f-9663-6c415c5cf35a. Private versions 4460-9852-0915 and 9146-8247-4730 are both blocked. Looks like FORT-1035989 / FORT-1162114.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Publishing

Steps to Reproduce

  1. Disable Scene Graph System and all Experimental Access options in Project Settings, save and restart UEFN.
  2. Launch Session, End Game, Project > Launch Memory Calculation (private version 9146-8247-4730 created, UEFN report: Passed, Ready to Publish).
  3. Creator Portal > Publishing > Private Versions > Create release.
  4. Wait for Verse Validation (“Compatibility checks complete”).

Expected Result

The release can continue, since no experimental features are enabled.

Observed Result

“Experimental Features: You can’t publish while these experimental features are enabled: Experimental editor setting(s)”. The Continue button stays disabled.

Platform(s)

windows

Island Code

9146-8247-4730

Additional Notes

Project ID: 553d68e6-2acd-4b4f-9663-6c415c5cf35a. Also blocked: private version 4460-9852-0915 (before disabling Scene Graph). Verse Validation “Compatibility checks complete”, In-Island Transactions “No known issues”, Memory 54.6/300 MiB, Asset Status “No issues”. UEFN local publishing report: “Passed, Ready to Publish”, “Experimental Features: No issues found”. No vehicles, no experimental devices or Verse APIs. Please check which setting the portal detects or clear the flag. Thank you!

hi @moggedbyskera

In the first case can you look at the past similar problem

Experimental editor Settings - General / Issues and Bug Reporting - Epic Developer Community Forums

In this thread the answer is a deprecated device SkyDome device was used