Creator Portal blocks publishing with “Experimental Editor Settings” although the UEFN publish report is fully green

Summary

The Creator Portal refuses to publish my island and says “You can’t publish while these experimental features are enabled: Experimental Editor Settings”. The UEFN Publishing Report for the same private version says “Experimental features: no issues found”. Two private versions are blocked (8531-3593-1748 and 0479-4804-8190).

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Creator Portal

Steps to Reproduce

In UEFN, enable Python experimental setting, then disable it and restart UEFN.
Verse build is clean, the local experimental-settings validator reports 0 invalid.
Create a private version from UEFN (Publishing Report is all green).
Open the Creator Portal > Publish, select this private version.

Expected Result

The Portal validation passes like the UEFN Publishing Report and I can continue to publish.

Observed Result

The Portal shows “Experimental features: You can’t publish while these experimental features are enabled: Experimental Editor Settings”. The uploaded ExperimentalSettings.json has every setting false except ValkyrieExperimentalSceneGraphSetting = true (Scene Graph beta, which Epic announced as publishable). It may be a stale experimental flag (Python was enabled earlier and disabled before upload 0479-4804-8190).

Platform(s)

PC

Despite scene graph itself being publishable it doesn’t mean there aren’t experimental scene graph “features”

Could you check that you don’t have scene graph experimental features turned on and are not using any @experimental API’s

Hi, thanks for the guidance. I checked my project :

  • Project Settings: only the base Scene Graph system is enabled (Beta Access). Scene Graph Animation, the whole Scene Graph Experimental Features list (every component unchecked), Control Rigs in Verse, UE Redirectors, Gaussian Splats, Python scripts and Inventory are all unchecked. The uploaded ExperimentalSettings.json confirms it: every flag is false except ValkyrieExperimentalSceneGraphSetting (the base Scene Graph system).

  • Verse source (21 files): no “@experimentalexperimental” and none of the experimental components (fort*component, health_component, hearing/sight/touch detectors and emitters, camera components, creature mesh components, basic_lootable_component).

  • Every Scene Graph API I use is non-experimental in the project’s digests: entity, component, transform_component, mesh_component, particle_system_component, keyframed_movement_component, basic_interactable_component, and the transform and entity functions.

  • No prefabs and no entities placed in the level: all entities are spawned from Verse at runtime. No animation or experimental component in any asset.

  • The Verse build shows no experimental API warning, and the UEFN Publishing Report and the local experimental settings validator are all green.

Despite this, the Creator Portal still says “You can’t publish while these experimental features are enabled: Experimental Editor Settings”. Python scripting was enabled earlier in this project and has since been disabled. Thank you!

hi @voltayaaa

Have you used SkyDome device, or left the device in from past.

This was the answer last time a similar problem occured

Experimental editor Settings - General / Issues and Bug Reporting - Epic Developer Community Forums