Creative props aren't recognized by Volume Device

Summary

I am dynamically spawning creative props with verse and subscribing to a Volume Device’s “PropExitEvent” event. The props that I spawn inside of the volume do not trigger that event when deleted through verse or destroyed by players in game.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Verse

Steps to Reproduce

Place a Volume Device in a level
Create a verse device with an editable Volume Device and assign the volume to the verse device in the editor
Subscribe to the volume device’s PropExitEvent
Spawn a prop inside of the volume of the Volume Device
Dispose of the device with verse code or have a player break the prop in game
The event never triggers

Expected Result

The event that you subscribe to should trigger your custom function whenever a prop is destroyed or deleted while inside of a Volume Device

Observed Result

The event doesn’t trigger anything

Platform(s)

PC

Check if the prop is valid every second in Verse, the moment it fails this check it means it was destroyed.

1 Like

I am hoping that I can avoid doing that. The gameplay revolves around a lot of spawning and destroying props. I don’t want to cause performance issues with constantly checking every second for dozens of props. If that’s the only workaround for now then I’ll give it a shot, but I hope they fix the problem for more efficient handling.