Summary
I am dynamically spawning creative props with verse and subscribing to a Volume Device’s “PropExitEvent” event. The props that I spawn inside of the volume do not trigger that event when deleted through verse or destroyed by players in game.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Verse
Steps to Reproduce
Place a Volume Device in a level
Create a verse device with an editable Volume Device and assign the volume to the verse device in the editor
Subscribe to the volume device’s PropExitEvent
Spawn a prop inside of the volume of the Volume Device
Dispose of the device with verse code or have a player break the prop in game
The event never triggers
Expected Result
The event that you subscribe to should trigger your custom function whenever a prop is destroyed or deleted while inside of a Volume Device
Observed Result
The event doesn’t trigger anything
Platform(s)
PC