Summary
I’m currently facing a bug with UEFN. I tried to use the Hide() interface of creative_prop to hide my building prop and also disable the collision of it. But the problem appears when I call it. It did hide my building prop but not the collision. My character can go through the prop from a weird perspective. I think this is a huge bad bug for my game at least. Cuz I tried to build a tycoon game with lots of building props in it and hide them in the beginning. If the collision works incorrectly. It will ruin my effort.
Here is the demo video what happens when the creative_prop hidden with Hide() Function
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Verse
Steps to Reproduce
Use this code in Verse Device:
…
@editable ItemToHide : creative_prop = creative_prop{}
…
ItemToHide.Hide()
…
Then run game and try to walk through this object.
Expected Result
Walking smoothly
Observed Result
Walking like the collision not disabled. Look demo video.
Platform(s)
PC, PS, XBOX, Mobile