creative_prop.Hide() doesn't work anymore 36.00

Summary

creative_prop.Hide() doesn’t work anymore 36.00

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Verse

Steps to Reproduce

Add a property with a creative_prop in Verse

Call creative_prop.Hide() on the creative_prop linked as property

Expected Result

The creative_prop should be invisible

Observed Result

Since 36.00 the creative_prop stays visible

Platform(s)

PC

Island Code

0324-4654-5758

Hello,

I tried reproducing this with a minimal “hide prop” setup

using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }

hideaprop := class(creative_device):

    @editable 
    MyHidableProp : creative_prop = creative_prop{}

    @editable
    MyButtonRef : button_device = button_device{}

    OnBegin<override>()<suspends>:void=
        MyButtonRef.InteractedWithEvent.Subscribe(ButtonExecuteFunction)

    ButtonExecuteFunction(Agent:agent):void=
        MyHidableProp.Hide()

It is hiding prop as expected. I tested with assets from FN and a custom ‘building prop’ asset. Is there anything that should be changed in order to reproduce this issue?

Mine does hide too but depending on the load range for world streaming if player spawns in say location x then runs to location y (y is outside the world streaming dia circle) then it will hide props still but the prop will have collisions :frowning: