Creative Prop (Blueprints) Set to Ignore Pawn Collision Still Collide with Pawns

Summary

If you make a blueprint building prop, and set its mesh to a Static Mesh with collision, it will always collide with players.

It doesn’t matter if you check “No Pawn Collision” in the top-level blueprint component, or set the collision preset of the static mesh to something that ignores pawns like “FortTriggerOnlyWeapon”

Adding an additional static mesh sub-component, and changing its collision preset DOES work.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

  1. Make a new Building Prop
  2. Set the Static Mesh in the top-level component to a mesh with collision
  3. Enable “No Pawn Collision” (or change collision preset of static mesh component)
  4. Place the blueprint in world
  5. Start game
  6. Walk into blueprint
  7. Observe buggy collision. Stops on contact but then is able to enter.

Expected Result

No player collision on blueprints if “Ignore Pawn Collision” is enabled

Observed Result

Players have contact collision on blueprints with “Ignore Pawn Collision” enabled

Platform(s)

PC (probably all)

FORT-866680 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.

1 Like

I also can’t get the AI navmesh to work on a custom mesh, shouldn’t it work by default as well?

Did this just start happening after the update?

I can’t say 100% that the ignore pawn not working was introduced with the Ch6S2 update for sure, but it is definitely recent