Summary
If you make a blueprint building prop, and set its mesh to a Static Mesh with collision, it will always collide with players.
It doesn’t matter if you check “No Pawn Collision” in the top-level blueprint component, or set the collision preset of the static mesh to something that ignores pawns like “FortTriggerOnlyWeapon”
Adding an additional static mesh sub-component, and changing its collision preset DOES work.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
- Make a new Building Prop
- Set the Static Mesh in the top-level component to a mesh with collision
- Enable “No Pawn Collision” (or change collision preset of static mesh component)
- Place the blueprint in world
- Start game
- Walk into blueprint
- Observe buggy collision. Stops on contact but then is able to enter.
Expected Result
No player collision on blueprints if “Ignore Pawn Collision” is enabled
Observed Result
Players have contact collision on blueprints with “Ignore Pawn Collision” enabled
Platform(s)
PC (probably all)