The level instance device loads up levels at the wrong place; placing a level instance loader at x will load the selected level at y, a completely different spot and oftentimes outside the playable map.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
Place a level instance manager device
Make a simple level in it; it could be a prefab
Place a level instance loader somewhere else
Select the previously created level
Launch the game
Expected Result
The level is loaded correctly at the right spot.
Observed Result
Oftentimes the level is loaded outside of the playable map; if it is loaded inside, it would still be at the wrong place…
Platform(s)
Creative 1.0
This happened while working with my computer, but I guess it would also happen on any device/platform.
Tried replicating this bug on a new island, and it didn’t happen…
I’m confused now and I don’t know if this bug just happens randomly or there was something I did wrong the first time…
I think i’m starting to understand it, it happens when you move the instance level manager device after first placing it; The loader just accumulates the distance when you move the manager around…
The new list is:
Place an level instance manager down
Go in its parameters and select a level (Rename it or make a new one…)
Select the level instance manager and move it elsewhere.
Place a few props or a prefab inside the level manager
Now place a level instance loader
Go in its parameters and select the previously created level
You could do either :
Still in the parameters you can deactivate the device (Set it to no or false) and then place a button you have to press to activate that loader
Or you could leave it activated when the game starts
Either way, the loaded level will be offset from the loader…