Currently, we face a major issue in UEFN map creation that causes significant time loss, calibrating a single lighting setup that looks good across all platforms. Based on this, I suggest the creation of a global lighting customization and control system that adapts automatically to the platform the player is using. Since materials already support this kind of platform-based adjustment, I believe implementing such a system would be possible.
Mobile / Performance Mode (Low)
PS4 / Xbox One (Medium)
PS5 / Xbox Series / PC High (High Settings – Use Lumen)
I don’t think a one-size-fits-all solution will be easy (if possible). There are just too many variables at play that affect the final image. The current approach of providing the tools and letting the creators handle it may be the best solution.