Creation of lighting quality levels

Currently, we face a major issue in UEFN map creation that causes significant time loss, calibrating a single lighting setup that looks good across all platforms. Based on this, I suggest the creation of a global lighting customization and control system that adapts automatically to the platform the player is using. Since materials already support this kind of platform-based adjustment, I believe implementing such a system would be possible.

Mobile / Performance Mode (Low)
PS4 / Xbox One (Medium)
PS5 / Xbox Series / PC High (High Settings – Use Lumen)

I suggest to watch this YouTube video.

I don’t think a one-size-fits-all solution will be easy (if possible). There are just too many variables at play that affect the final image. The current approach of providing the tools and letting the creators handle it may be the best solution.

Personally, I find that using the Day Sequence Device with the Lumen Exposure Manager to be a very good combination.

I don’t think there is going to be an easy way to get an island to look the same without shadows (on Low).

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Environment light rig is the best option for what you need, it has a post process for lumen and non lumen

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