Currently, we face a major issue in UEFN map creation that causes significant time loss, calibrating a single lighting setup that looks good across all platforms. Based on this, I suggest the creation of a global lighting customization and control system that adapts automatically to the platform the player is using. Since materials already support this kind of platform-based adjustment, I believe implementing such a system would be possible.
Mobile / Performance Mode (Low)
PS4 / Xbox One (Medium)
PS5 / Xbox Series / PC High (High Settings – Use Lumen)