hi!
in my project i got an huge landscape with rivers.
first of all i looked for an realistic water in ue4.4 and the best water-simulation i found was: VaOcean.
this plugin looks real great, but unfortunately i failed several times by following the tutorial
https://github/ufna/VaOcean/wiki/Simple-ocean-setup
to get it running.
so here is my plan b (i must going on to realize my project):
- i created an huge waterplane and groundplane with uv´s in maya.
- i imported them as an fbx into ue4.4
- i dragged them into my viewport and placed them
- i dragged the material “M_Water_Lake” onto my waterplane in the viewport
- i created an “physical volume” (with checked “water” and placed it all over my waterplane, so that its covering waterplane and groundplane)
- i went to play
but it doesn´t work…
**
so here are my questions:**
what is the right workflow for making such an huge water (nearly an ocean) with “M_Water_Lake”?
and
how can i adjust the “M_Water_Lake” (number of waves, height of the waves, direction of waves etc.) finally?
thank you very much for an answer
greetz
loopon