Creating water with the M_Water_Lake material

hi!

in my project i got an huge landscape with rivers.

first of all i looked for an realistic water in ue4.4 and the best water-simulation i found was: VaOcean.

this plugin looks real great, but unfortunately i failed several times by following the tutorial
https://github/ufna/VaOcean/wiki/Simple-ocean-setup
to get it running.

so here is my plan b (i must going on to realize my project):

  • i created an huge waterplane and groundplane with uv´s in maya.
  • i imported them as an fbx into ue4.4
  • i dragged them into my viewport and placed them
  • i dragged the material “M_Water_Lake” onto my waterplane in the viewport
  • i created an “physical volume” (with checked “water” and placed it all over my waterplane, so that its covering waterplane and groundplane)
  • i went to play

but it doesn´t work…

**
so here are my questions:**

what is the right workflow for making such an huge water (nearly an ocean) with “M_Water_Lake”?
and
how can i adjust the “M_Water_Lake” (number of waves, height of the waves, direction of waves etc.) finally?

thank you very much for an answer :slight_smile:

greetz
loopon

The common way is to create a big water plane with the material on it. :slight_smile: You can adjust all the stuff in the material -> when you replace them with parameters you can easily control them with a material instance constant

e.g

red = wave size
yellow = wave speed/direction

hi ,

thanks a lot for your reply!

ok… now i see, where i can adjust the waves :slight_smile:

great!

but what do you mean with “The common way is to create a big water plane with the material on it.”??

is my workflow ok?

I personally always just use a water plane for such stuff :slight_smile: So a mesh with the lake/sea/… material on it to create the water look + a water volume for swimming

e.g this ocean was made in this way (but without a water volume -> so just material + mesh):

ok… like in the tutorial “swimmable water”.

thanks a lot !